The 4th 3D Creative Design Competition Comes to a Close, Attracting 584 Participants from 48 Countries

Our fourth Creative Design Competition, ‘3D Fashion Tech : Ready, Set, CLO! ‘ has officially come to a close, attracting a total of 584 participants from 48 countries around the world.  Co-hosted with the Korea Textile Trade Association (KTTA), this annual competition is to promote 3D design methods and foster talented designers in the ever-growing demand for 3D technology in the fashion industry.  This year we had 15 exceptional sponsors globally to support the event, including Adobe, Cherry Group, Dishang Group, F&F, Hansae, HT Fashion Group, HUGO BOSS, Jiangsu Sainty Corp., Ltd, LF, Mango, SAE-A Trading, Sejung, Stoll, TMI Group, and Wacom.  The theme of the competition was ‘New Definition of Craftsmanship’, where participants showed their creativity to define a new form of 3D fashion that combines digital elements with craftsmanship (and techniques) such as traditional and handicraft elements.  Especially, Adobe Substance 3D offered a temporary free collection of 3D parametric materials on Substance 3D Assets library for this year’s competition, containing nine parametric fabrics and decals, along with 3D models. All fully compatible with CLO, it enabled participants to bring even more realism, flexibility, and creativity to their 3D artworks. A total of 21 winners were chosen by a…

CLO Talent Incubator Programme: Meet Marvelous CLO Talents in Hong Kong

We held the first CLO Talent Incubator Programme in Hong Kong this summer. The programme aims to equip more talents with CLO knowledge for the industry, and to help the local companies having skilled talents to facilitate their CLO implementation under the upward trend of 3D technology and popularity of CLO in Hong Kong. The application for the programme started in June. There was an enthusiastic response during the application period, resulting in 10 talents successfully joining the programme. The programme includes 56-hour lessons in 8 full days, a final project and an online webinar, to cover the skills of making a wide range of fashion and textiles products, rendering and 3D presentation, and to showcase their achievements to the public. We are happy to meet 10 talents from different backgrounds, including fashion students, freelancers, merchandisers, fashion designers and graphic/multimedia designers. All of them could create very attractive final project results in CLO, which shows that CLO is user-friendly and suitable for all people with different levels of 3D understanding or garment making knowledge. It is very honoured to have 2 guest judges – Mavis Hui from Global Management Services Ltd., and Erik Tam from Newtimes (HK) Ltd, to give…

CLO Academic Month: Jumpstarting a 3D Curriculum and Establishing a Roadmap

We wrapped up our second annual Academic Month in July. Similar to last year’s Academic Month, it was a testament to how schools are jumpstarting with 3D and overcoming challenges to successfully implement CLO into their curriculum. This year’s Academic Month highlighted five institutions including Design School Kolding, Manchester Metropolitan University, Trainstation, Institut Français de la Mode, and Istituto Europeo di Design. The schools presented what they’ve been teaching in CLO, why they decided to start using CLO, and what their students have created in the software thus far. Each institution highlighted key points in their roadmap to onboarding their students in the software. At Design School Kolding, for example, Christel Arnevik said that they began with a pilot project in order to better understand all the intricacies and software features. Surveys and questionnaires to test the Bachelor Program students’ 2D and digital capabilities were imperative so that they could understand how to establish a curriculum that would best suit the students’ needs. Upon receiving the results from each survey, they would construct courses and a tailored curriculum that aligned with areas that the students required the most help. The courses focused on relevant and contextual teaching, emphasizing “how-to’s”, and…

Creation Fields: A Company set to Revolutionize the Fashion Industry with CLO 

3D product development reduces the total number of unnecessary garments being produced within apparel industry significantly – saving time, money, as well as reducing the overall environmental footprint. However, many brands still find challenges when it comes to initially implementing 3D into their pipeline. Creation Fields, which was founded by Eva Mattsson Culafic and Kristina Fürst Thiis, provides key competences to meet brands’ needs in order to support their 3D implementation journey. This includes product development, pattern construction, design, tailoring, and user-experience. The co-founders of Creation Fields have an immense amount of experience within the apparel industry and have built a broad and unique network within the world of CLO and 3D. The main aim of the Swedish-based company is to decrease the negative impact on the environment connected to fashion production, while also helping brands increase their margins, decrease their time-to-market and to work closer to the consumer – all through the use of CLO. With the current transformation of the industry, Creation Fields seeks to be the number one supplier of technical competences connected to these changes. We had the exciting opportunity to speak with Eva from Creation Fields in order to find out more about the company…

Digital Couture Beyond The Catwalk: How The Institute Of Digital Fashion and August Getty Atelier Crafted a World’s First – An Inclusive Digital Showcase of The Couture Brand Using CLO

This month a new world of digital couture was created thanks to the Institute of Digital Fashion (IoDF) and the infamous high-end couture label August Getty Atelier. Through this first-ever collaboration, ‘TINITUS’, an inclusive digital showcase of the August Getty brand was created using CLO.  IoDF set the aim of merging old and new technologies as well as blending traditional couture with the intricacies of digital fashion. Key looks from the latest August Getty collection were presented in a sensory world designed and creatively directed by August Getty himself. This is one of the world’s first-ever digital couture showcases, with a total of four digital pieces. In order to create the complexity of August Getty’s Ateliers pieces, the IoDF team intricately modelled each gem, bead, fitting and fixture by hand mimicking the physical atelier’s detailed craft, using CLO, ZBrush and Substance Painter. In light of the current situation, the project itself was built piece by piece over zoom calls with the two ateliers working in tandem and ioDF creating every gem bespoke and individually placing these on the garments with input from the August Getty atelier team. To many people’s surprise, the couture garments did not exist in physical form prior to…